Cel Shading techniques for CG

Found some cool cel shading techniques by Arc systemworks for their game Guilty Gear Xrd from GDC.

GDC Youtube Talk by Arc System Works:

GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D

Frank Frazetta Fire and Ice

Painting with Fire

Some cool videos of the master Frank Frazetta, one of the most accomplished  fantasy painter of sexy babes.

I only came to know about this artist in recent years but his famous Death Adder and various fantasy pieces of sexy babes and strong muscle men killing orcs and demons. He also did various covers for books and magazines which I saw as a child somewhere.

One thing I come to appreciate is his use of storytelling in a single image. You know in 3 seconds what is going on and what to expect next.


Animator Journey

Started a New Series on documenting my animator journey at 3DSense on the Anchor Podcast.

I have been enrolled in an Animation and VFX course now specializing in animation.

Previously I was starting out in doing a generalist role for the first term. We did lots of nuke, match moving, Drawing and Zbrush fundamentals plus animation principles and Maya Modelling and substance painter texturing.

Now going into the animation specialist track, I hope to be able to be a better animator and somehow draw lessons to add them back to other areas like design, business or website building with wordpress.

I hope in the near future after the course I could do my own shorts or make products. I think animation can be more than just cartoons. Its really a creative endeavor when you try to make something out of imagination.

speaking of wordpress. It’s also a journey in in itself to Star a blog. I hope to document my journey with Blog Post, Podcast and some live streams of my journey as an Animator.

UX Design and Filmmaking

Is UX Design and Filmmaking similar?

Is the UX design similar to filmmaking?

Traditionally film has always been from a director point of view of a subject matter.

When crafting user stories for UX, I often wondered where terms like persona, customer journey maps, it sounds like they were taking a page off from storytelling in filmmaking? When trying to present the problem in UX, I see a use of storyboards in to describe user problems or solutions in the customer journey map as a form of visual storytelling describing key events.

There may be some overlaps with UX and filmmaking in these areas.

  1. Both Films and UX Design are trying to tell the user a story, through the product.
  2. Both need to have an audience to showcase your final solution.
  3. You gather user requirement and stakeholders requirements and figure out a solution.
  4. There is an iteration and design phase for each medium
  5. Both Processes are trying to communicate to the user

The only place where film and UX Design differ is that once a film is out it is hard to change after the audience reacts to it. Unless you re-shoot a whole scene again.

But with UX there is an chance to iterate based on user findings and feedback.





I am tired of being a graphic designer.

Are you tired of doing design work for clients?? I goolgle how to stop being a graphic designer and found out some interesting results.

Or being a creative? Maybe you want out maybe you have an itch to make your own thing.

Note: this is just an observation not the rule. It does not reflect the profession of design.

Tired to being an order taker? Doing Freelance? Some see working as a designer, as a Job subservant to a mean boss or client.

I recently was googling about “How to stop being a Graphic Designer” and I found on the top of the search results just that by a designer name James Greig.

I was intrigued that I read on about his complaints and his dealings with depression as he worked as a graphic designer. The post was meant for those that do no want to work serving clients. Nothing wrong with working and helping clients solve their own problems. But some want to scratch their own itch or do something for themselves.

3 Things he writes about: 

Fuck clients, do it for yourself. 

We only have so much time why not use our design skills for our own projects?

Repeat after me: it doesn’t have to be perfect. 

No it does not have to be pixel perfect it can be shoddy. But the catch is to iterate fast not slow. think MVP.

Get your priorities straight. Content is king. Not design.


Some suggestions to do other than Graphic Design:

  • Work at a startup
  • Travel
  • Read about starting a business.

He has an upcoming book about how to stop being a graphic designer and a great newsletter.


However if you still want to be a graphic designer and are 50% happy only read these books.

Apple Rebooting the Mac Pro

Maybe Microsoft Scared them. Apple wants to reboot back its Pro Line.

Not a real prototype from Cult of mac.
Not a real prototype from Cult of mac.

Looks like Apple realised that Innovation for Innovation sake is not a good thing. I wrote before that Apple Lost the Magic with the release of the new Macbook Pro Touch Pad. It seemed like design for design sake when they relased the MacBook Pro Touch and it seem an after though of what Pro Customers needs, those in Video, Graphics and Design. Who use these machines to get the job done.

And when Apple launched the first redesign of the Mac Pro, it was a start of Apple doing something to prove it can do it rather than see what its users need.

Here is the clip of Apple Introducing its Mac Pro. Can’t innovate my Ass.


But a recent article on TechCruch reports that Apple may have boxed themselves into the Cylinder format.

Apple pushes the reset button on the Mac Pro
” If we’ve had a pause in upgrades and updates, we’re sorry for that – what happened with the Mac Pro – and we’re going…techcrunch.com

Says Ternus:

I think one of the foundations of that system was the dual GPU architecture… and for certain workflows, certain classes of pro customers, that’s a great solution. But… to Phil’s point, “Pro” is so broad that it doesn’t necessarily fit all the needs of all the pros.

The way the system is architected, it just doesn’t lend itself to significant reconfiguration for somebody who might want a different combination of GPUs… That’s when we realized we had to take a step back and completely re-architect what we’re doing and build something that enables us to do these quick, regular updates and keep it current and keep it state of the art, and also allow a little more in terms of adaptability to the different needs of the different pro customers.

Federighi elaborates:

I think we designed ourselves into a bit of a thermal corner, if you will. We designed a system that we thought with the kind of GPUs that at the time we thought we needed, and that we thought we could well serve with a two GPU architecture… that that was the thermal limit we needed, or the thermal capacity we needed. But workloads didn’t materialize to fit that as broadly as we hoped.

Being able to put larger single GPUs required a different system architecture and more thermal capacity than that system was designed to accommodate. And so it became fairly difficult to adjust. At the same time, so many of our customers were moving to iMac that we saw a path to address many, many more of those that were finding themselves limited by Mac Pro through a next generation iMac… And really put a lot of our energy behind that. [But,] while that [upgraded iMac] system is going to be fantastic for a huge number of customers — we want to do more.

The new Mac Pro (According to Phil Schiller)

Introduced in 2013, alongside the catchphrase (delivered by Schiller) “Can’t innovate my ass,” the Mac Pro’s current incarnation is an extremely identifiable cylinder, housing a three-sided chassis to which are mounted dual GPUs, processors and memory chips. The design was bold, fresh and clever — but even at the outset it raised questions about its configurability and the longevity of the design. And here we are four years later without a significant update to its capabilities.

“We’re working on it,” says Schiller. “We have a team working hard on it right now, and we want to architect it so that we can keep it fresh with regular improvements, and we’re committed to making it our highest-end, high-throughput desktop system, designed for our demanding pro customers.

“As part of doing a new Mac Pro — it is, by definition, a modular system — we will be doing a Pro display as well. Now you won’t see any of those products this year; we’re in the process of that. We think it’s really important to create something great for our pro customers who want a Mac Pro modular system, and that’ll take longer than this year to do.”

Yes, that’s right, a new Mac Pro and new external Pro display are both on the way. But they won’t be coming this year.

It’s worth noting that, when asked about a touch display here, in the context of efforts like Microsoft’s Surface Studio, Schiller replies “No.”

What to do Now?

Switch to Windows

Its not that bad I have used both Mac and PC windows 10 is really mature right now.

Or try out a Ryzen and Radeon. Seems AMD is back in the game with new chip designs for gamers and 3D Graphics.

If you need new 3D Graphics and a tower module that allows expansion for things like video editing or other graphic intense work like CAD, PC may be the way to go.

Suck it UP for now.

If you use mac only apps like Sketch or other Graphic Tools.

Right now if you are a Mac User is to Suck it UP till the refresh comes. We do not know what they have planned but I hope since Apple has been using AMD Radeons. I hope they consider AMD for their future Chips.

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