Digital Designer and World Builder
Unreal Engine Journey Begins
Image via https://studybreaks.com/tvfilm/unreal-engine-epic-games/

Unreal Engine Journey Begins

I have been using lumberyard since 1.14 and upgraded to the 1.17 release so far it’s been a lot of trial and error and sometimes I wonder if this is the engine for me.

I have been tinkering around the Editor and learning how to get 3d Content into the engine but not really doing a full project. I think with the new updates Lumberyard is a solid engine if you plan to go with networking features.

One thing that worries me to fully embrace it is the lack of a roadmap and the transition from 1.14 to 1.15 shoes that some features are going to be remove though it feels quite abrupt and makes me wonder if I should wait more to see what happens.

Recently Epic games announced a digital distribution App Store for games. Thought this might be a good incentive to try Unreal engine again and make a small game demo or something along that line and publish it there.

I haves used Unreal Engine on and off while checking other game engines but I think Epic games is really serious to build a full end to end eco system to connect creators of games and players through their Epic games launcher.

Short demos

Currently I am trying to make a small demo to explore the features of the engine. I think it’s the best way to understand some of the current features inside and how things work.

Here is a short list I made

  • Make an island
  • Build simple Day night cycles
  • Put some trees from Speedtree in make them move
  • Add my own character animations in.
  • Make and learn how to do UI in game

Longer term, I want to try to recreate some various tech demos and explore how to use the engine and cloud services.

One thing that worries me is that I have to dip myself back into programming which means learning C++.

I have done C in the past with Unix but I am unsure how difficult it will be to learn C++ hopefully the blueprint tools to make gameplay prototypes will be enough for the short term.

Other things not yet explore or I am experimenting with are getting my own custom characters from DAZ genesis rigged in Maya into the engine.

Teh William, Weiqing

Digital designer and Wizard Storyteller. World builder of Imagination.

Wanna Comment? Leave a Reply.

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Close Menu
%d bloggers like this: